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Old Mar 04, 2006, 06:59 AM // 06:59   #301
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Ok, i only considered a single target because i was referring to it in a GVG sense, in which case people are constantly moving and cases where you actually get to hit 4+ people bunched up are extremely rare, its more likely you will only get 2 people or at most 3 and yes i concede that at 3+ people, rodgort's does win out against a fireball hitting the same 3+ and then immolating 1 target, but still at 2 people, fireball hitting and then immolating 1 does 333 damage, while rodgort's only does 338, slightly better but still having to use 5 more energy, so actually worst. At 3, Rodgort's does 507 while fireball + immolate does 452. So it is actually only at 3+ more people that rodgort's does more damage, but how often do you actually manage to catch 3+ more people of a good guild bunched up for an aoe nuke? Not a lot, which is why i made my arguement the way i did, flawed though it may be.
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Old Mar 04, 2006, 09:46 AM // 09:46   #302
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SO many monks running out of Forge now! LOL
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Old Mar 04, 2006, 09:49 AM // 09:49   #303
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Quote:
Originally Posted by Riceboi
SO many monks running out of Forge now! LOL
Explain or you suck!
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Old Mar 04, 2006, 03:02 PM // 15:02   #304
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Originally Posted by twicky_kid
Rodgart has a few reasons why its 25 energy.

It has a huge aoe. Its not just 169 Dmg to 1 target its multiple targets. Hitting 2 targets will out dmg firebal + emolate. Imagine 4-5 of these being spiked and pressure builds.

Rodgart is very impresive the way it is. Look at ways to using skills and stop using flawed math.
Rodgort's Invocation isn't a huge AoE, it's "nearby" (the skill description used to say "in the area" but it was lying). You're lucky to hit two targets in anything that's not HA, which is the only place this skill is remotely efficient. I really don't understand why they chose to give it an inconsequential buff to damage instead of increasing the AoE.

Quote:
With the current nerf to healing fire and air eles are going to be in every build.
Actually, now that hexes and conditions are more meaningful you're going to see more and more teams that go with Necromancers and Mesmers and if they bring an Elementalist along at all, he's going to be spamming Heal Party.
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Old Mar 04, 2006, 03:57 PM // 15:57   #305
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Quote:
Originally Posted by Mysterial
Rodgort's Invocation isn't a huge AoE, it's "nearby" (the skill description used to say "in the area" but it was lying).
I'm pretty sure it used to be "in the area". I tested it a few times in the Zaishen Playground. Maybe they changed it to "nearby", but it didn't use to be.
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Old Mar 04, 2006, 04:02 PM // 16:02   #306
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Originally Posted by Cjlr
I'm pretty sure it used to be "in the area". I tested it a few times in the Zaishen Playground. Maybe they changed it to "nearby", but it didn't use to be.
I tested it there myself and I'm 100% sure it has been "nearby" since the skill update where they reduced the casting time to 3 seconds.
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Old Mar 04, 2006, 04:06 PM // 16:06   #307
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I hate you, anet.
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Old Mar 04, 2006, 05:16 PM // 17:16   #308
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Has anyone noticed that warriors are Favored by anet? they get some new shields, and ALL the changes were for the better.

Necro's arn't.
Almost all he necro's skills that were changed were made worse.

OotV doesn't deserve to be an elite.
OoB doesn't deserve to be an elite.
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Old Mar 04, 2006, 05:27 PM // 17:27   #309
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Originally Posted by Retribution X
Has anyone noticed that warriors are Favored by anet? they get some new shields, and ALL the changes were for the better.

Necro's arn't.
Almost all he necro's skills that were changed were made worse.

OotV doesn't deserve to be an elite.
OoB doesn't deserve to be an elite.
Boo hoo. Necros have 70+ skills. Make a new build.
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Old Mar 04, 2006, 05:40 PM // 17:40   #310
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Looking over past skill changes, and the threads here in correlation with them, it's actually pretty amusing. Sarcastic replies of "Make a new build..learn to adapt...use skill" are abundant. Why doesn't anyone ever reply with an attempt at an explanation?

I think the sworsdsmanship and stance based warrior skills were for the better, but hammer/KD/axe warriors took a hit, no pun intended. Across the board I think it was pretty balanced as far as nerf to buff ratio in each profession. I think that you will see more changes in the weeks to come, especially after Factions, when we start seeing the leveling of these new skill changes vs. those of the new professions, and also how the changes affect gameplay in both PvP and PvE.

Personally, I am still rather baffled by the introduction of the new shields, I really didn't see a high need for them, but I am not the most knowledgeable tank, being rather green with mine.
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Old Mar 04, 2006, 06:09 PM // 18:09   #311
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Originally Posted by Moltov joss
Explain or you suck!
Probably trying to farm Trolls
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Old Mar 04, 2006, 06:36 PM // 18:36   #312
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Quote:
Originally Posted by calamitykell
Boo hoo. Necros have 70+ skills. Make a new build.
Yeah, but, they just nerfed 2 skills that were fine. and they tripled the damage form some warrior skills? since when did they need a damage triple?

And they have nerfed EVERY blood elite at one time. GG.

I think Anet just hates me. they have nerfed EVERY ONE OF MY FAVORITE builds.

All the warriors favorite's builds are buffed? that's not fair.

All the professions EXCEPT have gotten a decent/godly update. warriors now have a recieved damage -5 shield now, Ele's can deal more damage faster. mesmers can too, rangers in that group, monks can heal better.

What do Necro's get?

Reduces Cast time to 1 second, reduces recharge, increases recharge, This skill won't stack with another necro skill, inrceased health sacrifice.

And WHAT build is the Staple build for getting fame, that requires NO brain activity?

The one that gets the least nerfed.

Eviscerate has to get one 1 more adreniline strike? Big deal.
IWAY gets an attack speed reduction of 8%? big deal.
Necro's die 10% faster? Necro enchs don't stack?
That's a big deal.

Last edited by Retribution X; Mar 04, 2006 at 06:50 PM // 18:50..
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Old Mar 04, 2006, 06:50 PM // 18:50   #313
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Quote:
Crippling Shot: increased Energy cost to 15; Crippled duration now scales 1..8
this is the worst nerf ever in all games history

15 energy for 8 sec or less?? its ridiculous

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Old Mar 04, 2006, 06:52 PM // 18:52   #314
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ok where do I start?
from what I see, every "build that works well" has been nerfed (IWAY, boonprot, gale warrior, cripshot ranger).
at first, I was really upset with the Oob nerf ( still possible to use, but harder) even though it was overpowered. but then I saw mantras of recall's cost had been reduced, so Ill be going with that instead.
what annoys me most is the mend ailment nerf. 5 sec recast is just too slow. a LOT of builds rely on conditions, and with a 5 sec recast condition removal skill, u just cant do much.
Ive considered mend condition, but this "only other ally target" isnt really that good.
so yes, the monk nerf/buff is what concerns me the most, and Im trying to understand that mend ailment nerf.
would anyone care to explain that nerf if they can?

EDIT: the cripshot nerf is really ridiculous as stated in the post right above me
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Old Mar 04, 2006, 06:55 PM // 18:55   #315
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I was trying out mend ailment and it really isn't spammable as it once was although mend condition is.This was one skil I never left home with out it either heal or protect and mostly in PvE.The only to cercumvent(sp) this to use healing and this is in PvP as orisons is still spammable.
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Old Mar 04, 2006, 07:00 PM // 19:00   #316
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I was trying out mend ailment and it really isn't spammable as it once was although mend condition is.This was one skil I never left home with out it either heal or protect and mostly in PvE.The only to cercumvent(sp) this to use healing and this is in PvP as orisons is still spammable.
and mend ailment was also used on self ( mend condition can't )
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Old Mar 04, 2006, 07:01 PM // 19:01   #317
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Quote:
Originally Posted by kais
ok where do I start?
from what I see, every "build that works well" has been nerfed (IWAY, boonprot, gale warrior, cripshot ranger).
at first, I was really upset with the Oob nerf ( still possible to use, but harder) even though it was overpowered. but then I saw mantras of recall's cost had been reduced, so Ill be going with that instead.
what annoys me most is the mend ailment nerf. 5 sec recast is just too slow. a LOT of builds rely on conditions, and with a 5 sec recast condition removal skill, u just cant do much.
Ive considered mend condition, but this "only other ally target" isnt really that good.
so yes, the monk nerf/buff is what concerns me the most, and Im trying to understand that mend ailment nerf.
would anyone care to explain that nerf if they can?

EDIT: the cripshot nerf is really ridiculous as stated in the post right above me
Cripshot nerf is ridicilous.

Mend conditions was a way to gain IMMENSE health over a short time with only a little energy cost. it would heal for pretty high with 16 in prot (correct me if i'm wrong.) at ~80 per remaining condition.

I have healed for 220 points with this skill. it could be pretty insane, because of the chain casting i used.

How was IWAY nerfed? Please Explain.

Again, how was Gale warrior nerfed? it works for me still.
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Old Mar 04, 2006, 07:03 PM // 19:03   #318
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Quote:
Originally Posted by Don Vito Corleone
this is the worst nerf ever in all games history

15 energy for 8 sec or less?? its ridiculous

It's quite a bit less than 15 if you're using Expertise like you should.
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Old Mar 04, 2006, 07:43 PM // 19:43   #319
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Quote:
Originally Posted by Savio
Peace and Harmony still sucks.


I'd love to see advanced technology that was 100% accurate on whether or not a particular character is a bot.
To make such a machine would be like giving a double answer to the turing test; as it would not be human who would have to discern whether it is a player or a bot who is playing... ^ ^

Note: The turing test is about whether a person may be able to distinguish a machine behavior from a human behavior using a machine.
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Old Mar 04, 2006, 07:54 PM // 19:54   #320
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Quote:
Originally Posted by Retribution X
How was IWAY nerfed? Please Explain.

Again, how was Gale warrior nerfed? it works for me still.

IWAY (the skill itself) used to be bugged and provided a ridiculous attack speed increase when combined with a stance. Now it's supposedly fixed. It still triggers off of dead pets though.
In terms of the IWAY build:
Since order of the vamp now doesn't stack with other necro enchantments, order of pain is out as is Tainted Flesh.
The change to the HoD helm means that hexes will actually last on warriors, so you can actually keep spiteful spirit/faintheartedness/shadow of fear on them.
Because of the change to Mantra of Resolve, trappers are going to have a difficult time putting as many traps out.





Gale on a warrior was very simple to use because you could do a focus swap into negatives to remove your exauhstion. Combine that with a 5 energy cost and it becomes quite spammable. The new changes mean that as a warrior you will have to wait the full 30 seconds after using the fourth or fifth gale and every subsequent Gale before you have the energy to cast it again. It's cost/exauhstion also precludes the use of other energy based skills.
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